Today I made a mock-up design of what I want my level editor's interface to look like.
Screenshot!
The blue represents the part of the window where the user will be able to modify game objects and essentially just build the level up from scratch. The two panels will have various controls over them. For example, for positioning an object, red, green and blue buttons on the upper part of the side panel will indicate forward, sideways and up-&-down. The user will be able to click these buttons and the currently selected object will move. On the bottom panel will be controls for the camera. The user will be able to change the camera viewing style, the position of the camera and the zoom level. All in all, very basic.
I'm planning on using BlueGUI for the menu bar elements and file loading/saving (it will just be easier that way), but nearly all of the GUI will be hard-coded into the editor itself. I plan to write them in functions and then figure out how to separate them so that I can reuse them for future projects.
No comments:
Post a Comment