Thursday, October 14, 2010

I know it isn't much, but....

Okay. So I know this isn't much to show at all, but I just felt like if I didn't at least show some form of progress my project might not seem like it exists. I dunno, I'm weird like that.

Anyhoo, my first screen capture of the VERY basic editor in its infancy stage....

First Screenshot - Flickr Photostream




And thus is proof of my progress. I set up a flickr account to host all of my images for my programming projects. You'll be able to see new photos appear in the sidebar gadget on the right over here -->

So far all this thing does is move objects around. They're spawned with the spacebar and you can't delete them yet. This is only a testing program, so it's very primitive at the moment. This version will not be released to the public because it's only purpose so far is to test features that will be included in the final version (which will be programmed much more neatly than this thrown-together pile of code). 

The features I need to test are the following:

  • Object Properties (setting different properties for each individual object using arrays)
  • GUI Elements (some menus and panels I want to create may not work right off the bat, hence the need for testing)
  • Movement Arrows (instead of using the arrow keys to move objects, a series of movement arrows will be present in the final version...I hope)
  • Save Screenshot (I thought it would be cool if the user could export images of their levels being constructed in the editor. This will be simple to implement but needs to be tested nonetheless)
  • Lights System (for creating interesting atmospheres)
  • Collision Detection (as part of the properties test, but with more collisiony type things)
That's not a whole lot of testing I need to do, but it will still take a little while because real life is kind of getting in my way at the moment. I'll post an update on this next week with a new image, a list on the features implemented so far, and a list of features that work and those that don't. By this time next week I hope to have textures created for the objects as well, so that could be nifty. Or not. We shall see.

No comments:

Post a Comment