Friday, January 1, 2010

Update: Happy New Year!

Happy New Year everyone!

I've recently come to realize that I am quite bad at posting about nothing in particular. For example, I've posted updates that really aren't worth mentioning in themselves and would be better saved for a much later post. I'm going to stop doing and wait until things are actually worthy of mentioning, so don't feel like you're missing something if you don't see me post on here for a couple of weeks. It doesn't mean I'm dead, it just means I'm working on a new feature or something.

Also, disaster struck my laptop. I somehow contracted a very vicious piece of malware that I thought I had removed, but found out it was still on my hard drive. So I had to do a complete format/reinstall and thus have lost my media for the level editor. I backed up the source code, but with the new direction I want to take the editor in it's really quite useless. I want to use actual Windows elements for the program's GUI, and to do that I need to spend $20 to buy the correct software plugin. Then I actually have to learn how to use the GUI functions and commands, but that in itself shouldn't take more than a day or so. In the meantime I can work on the basic requirements of the editor.

So here is my newly created list of things I want to do for my editor:

  1. Use actual Windows GUI. This will result in an easier tool to use and will look far better. 
  2. Create better media: this includes object textures and improved 3D models. 
  3. Make sure everything's optimized for the best performance. To make this even more flexible, there will be several customizable options the user will be able to setup the first time the program is run. These settings are written out to a Setup.INI file, which you can modify IF you need to. 
So that's it for now. 

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