Today I am going to start this post with a rather uninteresting story, but hey, my blog, my rules.
I was unable to make coffee this morning due to a lack of water in the house (my family drinks water out of one of those water machines that are ever-present in offices). This made me rather sad, but I dealt with it and started programming anyway. All I've gotten done so far today is making sure that when a user clicks on an object to select it, it actually does something. So far, you can only rotate the object on its Y and Z axis', but shortly I am going to make it possible for users to position the blocks where they want to.
I've also changed the look up a bit. I was able to fix the background and make it look better, and I changed the color of the grid structure. I also made it impossible for the camera to go under the grid (it was annoying me and would annoy users greatly).
I fear the code is getting messy. I'm not even close to done yet, and already the code looks like it was just spewed out of a blender set on high. Well, okay, it's not that bad, I've just got to reorganize it. Not a big deal.
The program is around 185 lines of code at this point, and at least 150 more are required for the basic functionality of the program (object placement, texturing objects, setting collision types and sizes for objects, blah blah blah). I've also got to work on a speed issue that happens when you create 100 platforms. Optimization is key when it comes to things like this.
That's all I've got for today. I'll post a new screen shot in the next couple of days, when I have something worth showing. Oh, and we got more water, so I'm now able to drink coffee and concentrate a little better on this project. I are t3h happies.
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