Monday, December 7, 2009

The level editor is nearing a stage where I can safely release a beta version. This will also be followed with a video, showing the editor in action. But for now, I'll post screen shots that show the major upgrades to the program I made:



[Click on image for a larger view]


[Click on image for a larger view]

These two images show the re-designed, re-programmed GUI (graphical user interface). I've added a couple more camera modes as well; free-flight is the selected mode when one first starts the program, but you can click on "CAMERA" to bring up the optional "Top-Down View" (preferred when positioning objects), and "Left-to-Right View".  I might add one more camera mode, though I really don't see a use for another. The camera code blocks are complicated enough as it is!

As for the other thing I've updated....



[you know what to do]

Textured objects! The user won't have to texture the objects individually, because soon the inventory list will allow the user to select which model+textures to create. Pretty cool, eh?

So all I've got left to do is to create the file saving and loading functions, coins, power-ups, and dog gone it, I think that'll be it. Stay tuned, folks, this is about to get a lot more exciting!

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