Anyway, this post isn't about my level editor (except for the update screenshot at the bottom of the post), rather it's about the entire project I'm handling. I've finally come up with a decent name for my game and a basic storyline. I plan to work on character outlines after Christmas and to develop the story further. During this, I hope to have released the beta version of my level editor, and I hope that the feedback I receive is positive. I am not an expert at designing interfaces, but hopefully it's straightforward enough that the average player of my game will be able to construct their own levels without having to read the documentation. I want it to be just point-and-click, and that's where I thank God that he granted humans the ability to create graphical user interfaces.
Aww, nuts, the post did end up being about the editor. Pfft. Oh well. This will be the last post before the beta release. And now here's the image to tickle your fancy. The GUI shall not change, this is the final design and I rather like it.
[Click image for larger view]
Users now use the object inventory list to add objects to the scene. Just click the image of the object you want to create.





